Equip slots in Macros When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However Using the numeric designations for an equipment slot is a much more effective method as it eliminates the need to manually modify your macro when you upgrade a particular item. Im just reposting the Main post of theses Macros to this forum so more people know about it. Just figured I'd start a random collection of useful macros. Feel free to reply with some of your own. In time I will add and organize them as much as I can. Action Bar Slots: 1 - 12: Action Bar 1 13 - 24: Action Bar 2 25 - 36: Action Bar 3.
These macro's are from a thread I made on my guild forum on another 1.12.1-server but they are universal ofcourse and have been tried and tested here on Nostalrius aswell. You will NEED the addon called 'SuperMacroMaquinas tragamonedas poker gratis spelen. /equip Black Menace /equip Aegis of the Scarlet Commander Useful for when a mob is going for a healer but you don't want to lose dps/threat on the main target. No need to equip 1h+shield part of the macro either depending on the type of mob you will be taunting and you can even go back in to battle or berserk stance after as a DPS. Macro Tooltips MacroTT-V for Vanilla WoW. Create custom tooltips in macros. MacroTT fills in for the missing #showtooltip command that World of Warcraft 1.12 doesn't have. MacroTT provides four slash commands to use in macros. /mtts Displays the tooltip for the spell listed. The name must match exactly. Warrior macros for Wow; Druid macro guide; This brief Wow macro guide will teach you how to use items in a macro like potions, trinkets, belt tinkers and more. Adding macros to your dps, tank or healing rotation makes you a better player and more handsome than the next guy.
Poker and the Birth of 'The Thrill'. Unsurprisingly, he made another deep run, with a 14th-place finish worth €45,000. With five final tables in 2011. Will the thrill poker net worth.
' for them all to work though. This addon can be found in most 1.12.1 addon archives you can find with a simple google-search.- This is the Vanilla version of 'start-attack-macro' that require you to bind autoattack to any button referenced in the macro. I bound mine to the last button on the lower right bar (actionbutton 24). The numbers of all buttons you can reference can be seen in the picture bellow. Numbers 13-24 are the 'hidden' scroll-bar and arent shown in it.
http://i.imgur.com/BcuQKTO.png
The macro is as follows:
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/run if not IsCurrentAction(24) then UseAction(24) end;
/run CastSpellByName('bloodthirst')
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- Bellow are a bunch of double-tap macro's that include stance-switching in the same button. Very handy when dancing to BattleStance to use OverPower, or want to use zerk-rage to pre-empt a fear. Double-tap means you will have to push the macro twice for all its functions to execute on screen.
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Charge:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName('Charge'); else CastSpellByName('Battle Stance()'); end;
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OverPower:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName('Overpower'); else CastSpellByName('Battle Stance()'); end;
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Intercept:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName('Intercept'); else CastSpellByName('Berserker Stance()'); end;
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Thunderclap:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName('Thunder Clap'); else CastSpellByName('Battle Stance()'); end;
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WirlWind:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName('Whirlwind'); else CastSpellByName('Berserker Stance()'); end;
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BerserkerRage:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName('Berserker Rage'); else CastSpellByName('Berserker Stance()'); end;
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Mocking blow:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName('Mocking Blow'); else CastSpellByName('Battle Stance()'); end;
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Disarm:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName('Disarm()'); else CastSpellByName('Defensive Stance()'); end;
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Universal interupt (Pummel and Shieldbash) in same button:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName('Pummel'); else CastSpellByName('Shield Bash()'); end;
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Taunt:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName('Taunt'); else CastSpellByName('Defensive Stance()'); end;
Intercept:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName('Intercept'); else CastSpellByName('Berserker Stance()'); end;
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Thunderclap:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName('Thunder Clap'); else CastSpellByName('Battle Stance()'); end;
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WirlWind:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName('Whirlwind'); else CastSpellByName('Berserker Stance()'); end;
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BerserkerRage:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName('Berserker Rage'); else CastSpellByName('Berserker Stance()'); end;
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Mocking blow:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName('Mocking Blow'); else CastSpellByName('Battle Stance()'); end;
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Disarm:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName('Disarm()'); else CastSpellByName('Defensive Stance()'); end;
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Universal interupt (Pummel and Shieldbash) in same button:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName('Pummel'); else CastSpellByName('Shield Bash()'); end;
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Taunt:
/run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName('Taunt'); else CastSpellByName('Defensive Stance()'); end;
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PanicButton:
/eq [Quel'Serrar]
/eq [Draconian Deflector]
/cast defensive stance
/cast shield wall
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Universal charge/intercept/intervene(ish):
This require you to make 3 separate macro's, one for each stance bar and the button will have to be placed in the same spot on all 3 bars. I.E you put your charge macro on button [6] on all 3 stance bars. This macro incorporate an if/else argument that takes your current combat situation into consideration and they are as follows:
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Battlestance charge and/or intercept. (will change to zerkstance automatically if you are in combat):
/run if UnitAffectingCombat('player') then CastSpellByName('Berserker Stance'); else CastSpellByName('Charge'); end;
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Defensive stance charge and/or intercept. (Will change you to zerk or battlestance depending on your combat situation):
/run if UnitAffectingCombat('player') then CastSpellByName('Berserker Stance'); else CastSpellByName('Battle Stance'); end;
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Berserker stance charge and/or intercept. (Will change you to zerk or battlestance depending on your combat situation):
/run if UnitAffectingCombat('player') then CastSpellByName('Intercept'); else CastSpellByName('Battle Stance'); end;
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EDIT #1: Changed 'script' in some places to 'run local' for the sake of optmization.
EDIT #2: Removed ranked spells/abilities in a few macros that got in there by accident. Ranks obviously hold no value for warriors as we cant 'down-rank' abilities so it would also take up space, or worse make problems for lower-lvled warriors not being able to use the macro because they dont have the rank learned yet.
EDIT #3: optimized the 3 stance-charge macros by the end of the post.
EDIT #4: It would seem that the scripts/run macros that incorporate auto-attack buggs threat calculated by KTM.
EDIT #5: Added screenshot with the numbers of buttons for reference in start attack macro.
http://i.imgur.com/BcuQKTO.png
EDIT #6 (2015-08-23): I have together with Inzomina come to the conclusion that the start-attack macro bugs KTM and thus report threat in a faulty manner. This has now been fixed by adjusting the macro in a way Inzomina recommended.
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Equips an item in your inventory to a specific slot.
Usage
Equip Slot Macro Vanilla Wow
This command accepts secure command options. The value associated with the first satisfied condition will be interpreted as described below. If no conditions are satisfied, no action will be performed.
Arguments
Equip Slot Macro Vanilla Leveling
- InvSlot
- The numeric slot on your character to equip the item to.
- item
- The name of the item to be equipped.
- BagID slot
- The bag the item is in (0 is backpack, etc..), and the bag slot number, starting at 1.